![]() ![]() ![]() Entity Scripts (vscripts) (in all games since ) Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. Run-time spawned entities don't have a Hammer ID. Mainly used by plugins or debugging commands (like the ent_keyvaluecommand). Hammer ID (hammerid) !FGD The entity's unique Hammer ID that's auto-generated on map compiles. Effects (effects) !FGD Combination of effect flags to use. Tip: Changing classnames using the AddOutputinput can still influence the game's code, like making the classname match one element in the S_PreserveEnts list will make the entity persists on new rounds! Flags (spawnflags) !FGD Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.
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